Dec 26, 2024  
2020-2021 Graduate Catalogue 
    
2020-2021 Graduate Catalogue Archived Catalogue

MIT 572 - Streaming for eSports and Gaming


Course Description: Designed to explore and evaluate the process of streaming audio and video for eSports events and gameplay. This includes identifying hardware, software, and techniques used professionally for streaming gameplay. Learners will create, analyze, and critique streaming audio and video.

Credit Hours: 3

Prerequisite Courses: N/A
Course Repeatability Course may not be repeated


ADDITIONAL COURSE INFORMATION

Full-Time Enrollment Equivalent: No
Additional Course Fees: None
Course Attribute: Available through UNC Online








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