2020-2021 Graduate Catalogue Archived Catalogue
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MIT 572 - Streaming for eSports and Gaming Course Description: Designed to explore and evaluate the process of streaming audio and video for eSports events and gameplay. This includes identifying hardware, software, and techniques used professionally for streaming gameplay. Learners will create, analyze, and critique streaming audio and video.
Credit Hours: 3
Prerequisite Courses: N/A Course Repeatability Course may not be repeated
ADDITIONAL COURSE INFORMATION
Full-Time Enrollment Equivalent: No Additional Course Fees: None Course Attribute: Available through UNC Online
Click here for the Spring 2025 Class Schedule.
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