2024-2025 Undergraduate Catalogue
Game Engineering Minor
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The Game Engineering minor prepares students to design and program within game engines through the study of game theory, graphics, physics, and real time programming. Skills developed within this minor can be applied to gaming, visual effects, and simulation industries. This minor builds on computing and math coursework completed through other majors and minors.
An overall quality point average of “C” (2.00) or better is required for all courses counted toward the minor.
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