Dec 07, 2025  
2024-2025 Undergraduate Catalogue 
    
2024-2025 Undergraduate Catalogue Archived Catalogue

CSC 471  -  Real Time Programming for Gaming Systems


Application of software engineering methods to develop complex scene and character reactions in real time under frame rate management and time constraints.  Considers project management, time and frame rate management, low polygon asset construction, 3D environment building, latency and playback improvement, design, development, testing, production, and game engine maintenance.

Credit Hours: 3

Prerequisite Courses: CSC 370 or CSC 371
Course Repeatability: Course may not be repeated.


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