2024-2025 Undergraduate Catalogue Archived Catalogue
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CSC 471 - Real Time Programming for Gaming Systems
Application of software engineering methods to develop complex scene and character reactions in real time under frame rate management and time constraints. Considers project management, time and frame rate management, low polygon asset construction, 3D environment building, latency and playback improvement, design, development, testing, production, and game engine maintenance.
Credit Hours: 3
Prerequisite Courses: CSC 370 or CSC 371 Course Repeatability: Course may not be repeated.
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