MIT 470 - Introduction to eSports
Introduces learners to eSports, the history, current state, and future. Students will learn about current leagues and games in both collegiate and professional eSports leagues, qualities of a game that makes it viable for competition, describe how eSports can generate revenue, the relationship of eSports to education, ethics and critical literacy issues in gaming environments, and introduce them to the technology used in competition.
Credit Hours: 3
Course Repeatability: Course may not be repeated.
Click here for the Spring 2021 Class Schedule.