CSC 421 - Computer Gaming Credit Hours: 3
Prerequisite: CSC 220 (ART 220 ) (FST 220 ), CSC 331 with a grade of ‘C’ or better. Corequisite: CSC 320 or CSC 370 . Topics related to the design and implementation of computer games are covered, including design, modeling, and animation of meshes for game characters and environments, scene and object representation, graphics pipeline, collision detection, picking, graphics optimization, and other issues such as basic physics and Artificial Intelligence for games. Create meshes and animations using 3D software, and code modifications and make additions to a game engine.
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